GAME
RULES:
To
Start Game:
Required
pieces to play:
4
marbles for each player, and two dice.
From two to four players can play Temple Challenge.
This game can be played as partners when playing with 4 players.
To
start the game the players can choose who starts first or they can
roll the dice to determine who gets to go first by who rolls the highest
number.
Arrange
4 marbles of the same color for each player in the outer middle holes
on the bottom level. The 4 outer holes located to the players right
on the bottom level are the home holes.
For
a player to get a marble on the board, they must first roll both dice
and get a one or a six. A marble can then be put onto the bottom level
of holes directly in front of the hole that they choose the marble
to move out of the start holes. If a double one or double six is thrown,
or a one and a six, then more than one marble may be moved onto the
board if the player chooses to do so. If a player throws a 6 or 1
and the other dice is another number other than a six or a one, then
a player can move the marble they just put on the board, or another
marble that is already in play the amount of spaces that the other
dice was thrown.
Marbles
are moved counter clockwise, or to the right during play except when
moving up levels.
If
a player moves a marble from start onto the board and lands on another
player's marble, they can remove the other players' marble and place
it back into the other players start row in any position that they
choose.
Players
may also take another players marble back to start if they land on
it during play on the bottom level.
If
a player lands on another players marble while moving around a level
above the bottom level, then the opponents marble is moved down to
the next level directly below where it was in the level they were
on but not taken back to start. If that marble lands on one below
it, then that marble is also moved down unless it is on the bottom
row in which case that marble is taken back to the players start row.
To
move up in levels, players must roll doubles, have marbles on the
board in play, and be able to complete moves upwards.
A
player may split the upward moves between marbles that are in play.
(Example) a player rolls a double six, they may move marbles up in
levels to equal the double number of the roll, a player may choose
to move up two levels with one marble and up four levels with another.
A player may not move a marble up a level if there is not a hole to
move it into directly above. (On the corners)
If
a player rolls a double and cannot equal or split the marbles in play
to move up, then they must move marbles around the board instead.
It
is possible to roll a double and move a marble all the way to home
if a players marble is in play and in the middle of the board and
can move the marble all the way to the top and off the board to the
home holes. If a player's marble makes it to the top level but not
off the board, they must roll a double (any double) to get it off
the board. If the players marble is on the top level, and it is the
only one of the player's marbles left in play, they can either choose
not to move the marble, or move it counter clockwise on the top level
as if on any other level.
If
a player only has marbles on the top level left in play, rolls a double
six or double ones, and has other marbles in the start row, they can
choose to either move the marbles on the top level off the board,
or start a marble in play, but not both.
A
player cannot split a double to remove more than one marble on the
top level out of play.
The
end of the game comes when a player gets all of their marbles to their
home row.
This
game can be washed!
This
game board design and construction along with game rules is an original
game of Danial CrowTalker and is a Copyrighted and trademarked product.